The control issues I saw definitely aren't game-breaking, and superior visual clarity is certainly a huge perk. WMR, however, shouldn't be counted out, and I can see myself often slipping into the Windows headset for a quick romp when I don't feel like plugging in the Vive's lighthouses. The Vive wands deliver precise controls, and the tracking is spot on for a game that often requires wild movements. Windows Mixed Reality (WMR) has introduced us to a new set of motion controllers, adding to the collection we already have that work with the Oculus Rift, HTC Vive, and PlayStation VR. See at Microsoft Store Which is better for Fallout 4 VR?įallout 4 VR (about $60) was made to be used with the HTC Vive, and it shows. One thing to note is that WMR bundles do seem to see some pretty significant price drops during sales the lowest we've seen is about $200 knocked off the total price. WMR bundles, which include the headset and controllers, start at about $400 and go up to about $500. Setting performance hardware prices aside, you're looking at about $600 for the Vive system, including wands, lighthouses, and a free copy of Fallout 4 VR. Plenty of people are finding that some of the top 9-series NVIDIA GPUs are running it without a problem, but as a bottom line, you're going to need something that costs a decent amount of money whether you're using the Vive or WMR. GPU: NVIDIA GeForce GTX 1080 or AMD RX Vega 64 Keep in mind these specs are bare minimum suggested for handling WMR, and any superior hardware will only make the experience better.CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X Windows Mixed Reality motion controllers offer precise and responsive movement tracking in your field of view using the sensors in the immersive headset.Recommended specs from the Steam Store page are: Make sure that you are not exposed to direct sunlight and that you dont have a lot of point light sources visible to your HMD (for example, strings of lights like a christmas tree). Fallout 4 VR requires a respectable gaming rig for it to run properly. The Mixed Reality Portal is working, but my controllers are tracking poorly (flying away, shaking, etc.).
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